What Seafarers adds
Published scenarios introduce the pirate, gold production, exploration, and sometimes hidden tiles. Each scenario tells you how many land hexes belong on the table—often still nineteen for the “home” island even when more water surrounds it.
Popular starting points
- Heading for New Shores — one big island plus smaller targets to reach by ship.
- Four Islands — players spread out and reconnect with bridges of ships.
- Fog — tiles stay hidden until someone sails up and reveals them.
Ship costs and movement
Ships use lumber + wool. They must stay connected to your network unless a scenario says otherwise, and the pirate can block sea builds just like the robber blocks ore or wheat on land.